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2022
Paper planes
A card game concept from my final year of my undergraduate degree. The focus—to spark small moments of connection in an isolated society while enduring the stress of lockdowns.

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Components
Designed materials included 24 task-based cards, game packaging, an instruction booklet and high-fidelity mobile app wireframes.





Mobile app
When an individual finds a card, they're able to download the Paper Planes app, and begin answering the prompt on the card they've discovered. Once answered, they are able to see the answer of the person who 'made the drop' for them to find, hence creating this anonymous connection.


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